In our most recent project we constructed our own games! I wanted everything to be paced smoothly and correctly so I had to do a lot of research to make that happen. The goal of the game is to see how many points out of 12 you can get in the amount of 60 seconds. For every 5 seconds you stay away from the vampire mouse thing you win a point. I tried to make this somewhat simple so the the viewers of my first game could understand it better also because it was my first time making a game.My chase game was a smoothly paced game, the sprites move in an evenly fashion and don't stutter when moving. The chase game that I made also switches backgrounds every ten seconds, I wanted the game to switch backgrounds every once in a while so that the player wouldn't get bored. Another thing my game features is that the sprites both say something at the beginning of the game to kind of give you a heads up that the game is going to start.
I believe that my best code in my chase game was making the backgrounds change at a certain time, I had to do thorough research to get this code and it's my longest line of code. My biggest bug fix when making my chase game was making the sprites move smoothly, at first i was having a hard time getting the sprites to move right and left. I finally found a way to make them move and then I had to make them run smoothly.




