Monday, November 30, 2015

Scratch Game Design



In our most recent project we constructed our own games! I wanted everything to be paced smoothly and correctly so I had to do a lot of research to make that happen. The goal of the game is to see how many points out of 12 you can get in the amount of 60 seconds. For every 5 seconds you stay away from the vampire mouse thing you win a point. I tried to make this somewhat simple so the the viewers of my first game could understand it better also because it was my first time making a game.

My chase game was a smoothly paced game, the sprites move in an evenly fashion and don't stutter when moving. The chase game that I made also switches backgrounds every ten seconds, I wanted the game to switch backgrounds every once in a while so that the player wouldn't get bored. Another thing my game features is that  the sprites both say something at the beginning of the game to kind of give you a heads up that the game is going to start.

I believe that my best code in my chase game was making the backgrounds change at a certain time, I had to do thorough research to get this code and it's my longest line of code. My biggest bug fix when making my chase game was making the sprites move smoothly, at first i was having a hard time getting the sprites to move right and left. I finally found a way to make them move and then I had to make them run smoothly.

Friday, November 20, 2015

Invention Commercial




Hello! For our invention commercial I think our main goal as a team was to persuade the audience to purchase our invention and to make it entertaining. Unfortunately we didn't have a lot of footage, because we only had one time to film out side of school and we had made other plans to film but all ended up being busy. We definitely had some struggles planning, I think we all know that we could've improved greatly. I honestly have no clue to how we came up with this invention, I guess it just came to one of us. We did a class critique on our Invention Commercial and I believe that our scores were pretty accurate. If we were to do a project similar to this I know that I would improve from all the information iv'e learned.




I think that one of our best team moments during this production was trying to memorize our lines, it was really funny because it was hard for Lucy to keep a straight face while saying her lines because she had to say the lines that were meant for people to laugh at. We were all laughing cause we couldn't keep a straight face and we finally realized that we had to get it done and tried hard to not laugh.

During our editing process we all had important roles faced upon us. We each did something to contribute to the making of our commercial. Meagan did voiceovers and made the animation of the Zip Zip, I told Lucy what would look good and where to put it and she arranged the footage in a organized fashion she also chose the sound effects that we added. We all had an equal amount of work and we all took the project seriously. We definitely would've had an easier time with this project if we had been able to film for a second time, so I learned a lot from this project.






Friday, November 6, 2015

Composition Scavenger Hunt





Hello everybody! So we have two group projects, I'll be talking about the first one we did in this post. My team and I had to take a footage of the different types of composition techniques. I think that the most important composition technique is rule of thirds, rule of thirds is very important for interviews. You have to have a specific shot for an interview, this specific shot is rule of thirds. It is a very important technique to learn and use, so learn it!

In my opinion the most difficult composition technique to use is leading lines because you have to space your subject in the perfect place and there aren't a whole lot of things you can do with leading lines. Leading lines start at the beginning of a shot and run through all the way to the subject. Leading lines are hard to use because unless you're in a corn or some kind of crop field it's going to be difficult to find an are that has appropriate lines that can be properly used. I think that you could use leading lines more when you are trying to be different, if you are wanting to be unique with your footage I recommend it because it is quite different.

My teammates  are very easy to work with, we all get a long really well and never have huge challenges when working together. Meagan, my first teammate, is very good at using the camera. She has a great sense of humor, nice and all in all a really great person. She's always very focused and is very good at planning. Lucy is a great worker as well, she's always pretty focused and is really good at editing! She knows what transitions look good and how to place things appropriately. Lucy is really kind and thoughtful. We all had our own roles and tried out the different roles as we go and kinda switched off every now and then. Go check out their blogs!